Asylum II is a new point clicking adventure game from the developer Melting-Mindz and it is a flash game. The game sets in your walk to your home late at night when you see a strange light from inside the old asylum that has not been in operation for over 20 years. Inquisitiveness pushed you to check it out and the adventure starts. It is very easy to play this game with the help of walkthrough. Here is provided Asylum 2 Walkthrough, cheats and hints which will help you to play game easily.
Asylum II Walkthrough:
Walkthrough Part 1:
Go out door room
Note the lock flushes bright green and you require a key.
Walk down to the mural hall
Obtain the star psychic card from the floor. Put it in your inventory by clicking an empty box
Click it in your inventory for an about item sight of it.
Go left to the Candy machine hall
Note the machine requires a quarter.
Go onward to the yellow hallway with window on the right
Obtain the scalpel from the window’s ledge
Go left and notice the door is locked and requires a red key.
Go onward to the end room with window and vent on the back wall
Note the vent is screwed on, however there is something blue at the rear it
Find triangle psychic card from the floor.
Go backside 2 times to the Candy machine hall
And now go left to the down stairway
There is nothing here.
Walk off left to the hallway with the walker in it
Get the circle psychic card from under the walker
Go left and notice the door is locked and requires a silver key.
Go forward from the walker hallway to the bedroom having teddy bear
Note down the teddy bear has stitches
Get the gold key with the use of the scalpel
Note the square psychic card out the window, however you can’t obtain it.
Go back and right 3 times to the mural hall
Now go right to the large red room.
Go onward to the clock hall
Click the clock and note one of the hands can move and there are 4 buttons at the top (NOTE: if your game is glitched, then you can press the buttons now for a key. If it is not, then pressing a button will do nothing)
On the left wall, get the first ink blot paper
Look at it in the about item view.
Walkthrough Part 2:
Go right to the room that has the pentagram-type paper on the wall with planetary symbols on it
Click the paper to zoom in
Click one of the dots by a symbol and discover they are holes
Get the book from the ground under the rightmost window
Click the book in the inventory
Click the cover and see a symbol. Click the edge of the right pages to flip through them. Note the symbols, and obtain the yellow gem from the last page.
Go left to the clock hall and then onward to the long hall of open doors.
Go right to the bathroom
Get the second ink blot paper
Move your cursor over the upper left tile over the tub faucets to observe a hand
Click and drag that tile and locate the silver key.
Go left to the long hall of open doors
Now go onward to find the locked door that requires a gold key
Use the key and enter the hallway which have a wooden frame on the right wall.
Go left to the fireplace room
Note down the wood in the fireplace
Drag the 2 tiles at the bottom right of the fireplace hearth to find the orange gem.
Go right to the hallway with a wooden frame on the right wall
And then forward to the striped room view
Get the screwdriver from the radiator on the left.
Go forward to the blue can on the table room
Get the first peg from the table by the can
Note down the box on the table needs a code, but you do not have all the cards yet.
Go back twice to the hallway with a wooden frame on the right wall
Go right to the strange machine room
Obtain the wavy line psychic card from near the ceiling.
Go left and back 3 times to the large red room
Go right to the stairs going up
Note the paint is clickable
Click the chip that is right of center to locate the green gem.
Go up the stairs to the upper walkway
Get the third ink blot paper from the left wall
Go onward and observe the door here needs a black key.
Walkthrough Part 3:
Go down to the stairs going up and go all the way left (6 clicks)
Utilize the silver key to enter the large room with the broken floor
Obtain the fourth ink blot and get the quarter.
Go right to the Candy machine hall (3 clicks right)
Use the quarter to acquire the second peg.
Go forward 2 times down the hall to the end room with window and vent on the back wall
Utilize the screwdriver on the vent and get the blue gem.
Back up 2 times to the Candy machine hall
Go right 2 times to the large red room and then forward to the clock hall
Zoom in on the clock and solve the puzzle for the red key.
Go back and left 2 times to the Candy machine hall
Go forward to the yellow hallway with window on the right and then left
Use the red key on this door.
Enter the room with the black chair
Get the matches from the floor
Note down the black shape on the wall has places for the gems.
Go right, then back, then right 2 times to the large red room
Go forward 3 times to the hallway with a wooden frame on the right wall
And then left to the fireplace room
Use the matches to light the fire and get the black key.
Go right and back 3 times to the large red room
Go right and up the stairs
Utilize the black key on the door at the end of the hallway.
In the end room having the glass block back wall, get the hammer from the second shelf on the left
Use it to break the glass over the purple gem on the upper block of the back wall
Obtain the purple gem.
Go back 2 times to the base of the stairs going up’
Go left 5 times to the hallway with the walker in it
Go up to the bedroom with teddy bear
Use the hammer to break the glass over the psychic card
Acquire the square psychic card.
Go back and right 4 times to the large red room
Go forward all the way to the end of this hall for the blue can on the table room
Click the code box and solve it
Click the lid for the red gem.
End of Walkthrough:
Go back 4 times to the clock hall
Go right to the room which have the pentagram-type paper on the wall with planetary symbols on it
Zoom in on the pentagram-like paper
Put the pegs in the holes to solve the puzzle (you are doing it right if the lines turn red).